The True Grit Texture Supply goal is simple: create high-quality goods for the textural fiend.

 EVERY PRODUCT HAS BEEN CAREFULLY DEVELOPED WITH A TONNE OF ATTENTION TO DETAIL AND A HEAVY FOCUS ON AUTHENTICITY, HAND-CRAFTED PROCESSES, EASE OF USE, RESOLUTION AND SLICK SUPPORT MATERIALS.

BASICALLY, WE JUST WANT TO MAKE TO A BUNCH OF INCREDIBLE TEXTURAL GOODS THAT SAVE YOU TIME WITHOUT THE NEED TO SELL A KIDNEY.

AND IF YOU DON'T DIG IT, IT'S FREE.

 


 

True Grit Texture Supply was created by Australian based Illustrator and Designer, Andrew Fairclough of Kindred Studio. With over 15 years experience, Andrew has spent thousands of hours experimenting with the creation and application of textures, grit and grime, amassing a huge library of authentic, high-quality textural assets for use in his work. 

"Over the years I've never stopped searching for the perfect texture, brush or gritty technique to give my work that little somtethin' somethin'. Around 10 years ago I started experimenting with making my own after being regularly disappointed by what was on offer in the marketplace. I found a lot of resources either too amateur, wacky, retro or trend obsessed for my personal aesthetic. As a result I've built up a solid collection of custom textures, brushes and shortcuts along the way".

In 2015, Andrew created a hugely popular class for Skillshare, entitled True Grit: Handmade Textures & Halftones for Illustrators & Designers. With that, True Grit Texture Supply was born.

"Off the back of my Skillshare class, I had a tonne of requests to package up some of my resources for commercial release. Realising some of my textures and brushes were simply too good to keep to myself, I set the wheels in motion to make those and many newly created products available to you, the textural enthusiast".



 

About Andrew

  Andrew Fairclough is a Sydney based illustrator and designer who has created texturely illustrated things for Penguin, GQ, Universal, Nike, Billabong, Playboy, Miller Lite, ESPN and Little White Lies as well as many other arts, music and culture based projects. 

Often working with a restricted colour palette Andrew’s work seeks to hint at the nostalgia and tactility of found art, whilst creating something completely new.

Andrew's work and words have appeared in print and online through Grain Edit, Gestalten, Desktop, No Cure, It's Nice That, Leurzers Archive, Creative Review and Computer Arts.




For more of Andrew's work visit